Week 6: 3DEqualizer & Intro to Body Mechanics Part 2

mechanics part2: goals

  1. Adding breakdowns(on 4’s)
  2. Stability/drifting check
  3. Splining:converting to spline tangents
  4. .Polishing1:cleaning up splines/curves
  5. Polishing2:key-retiming(if required)
  6. Polishing3:elbow& knee popping
  7. Polishing4:final polish
  8. Global(destructive)retiming(if required)
  9. Playblasting/rendering& after effects motion blur
  10. Arnold rendering & destructive motion blur

Through this week’s study, I learned how to determine the exact position of objects by using locator and object center of gravity display. This method can be applied to many interactive animations to determine the position of objects.

This class let me fully understand the importance of smooth curves for animation. The instructor taught three different ways to adjust the speed of animation.

  1. Move the whole keyframe before smoothing the curve
  2. After smoothing the curve, move the key frame as a whole. It should be noted that we need to check whether there is any problem about the curve, after the curve at the key frame being moved
  3. Scale keyframes in the curve editor as a whole, but the downside is that once you scale, it’s easy to completely break the animation rhythm

Finally, the instructor taught us two ways to add motion blur

1.Add motion blur in After Effects and speed up or slow down the animation in After Effects.
This is the video after I added motion Blur in AFTER Effects (only CC Force Motion Blur due to the low VERSION)

Example: Playblast & After Effects

2.vUse the Arnorld renderer in Maya. In render Settings, check the Motion Blur option. (Because the rendering time was too slow, I only rendered a sketch.)

Example: Rendering & Motion Blur

This entry was posted in Uncategorised. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *