Week 7: Advanced Body mechanics

This week we mainly studied:

  1. Complexity of an action and how to fix common problems
  2. Dynamic IK/FK switching
  3. Knee& elbow popping
  4. Rigging IK/FK switching & how it works within a rig
spline
polished

After smoothing, we still see elbow and knee popping problems that are not resolved. We learned two ways to solve the elbow and knee popping problem:

The first method is to copy keyframe Pose and turn on the Elbow switch to match the elbow position.

The second method is to create clusters, observe the movement curve of clusters, so that the movement of objects is smooth.

Final result of resolving knee popping problem

final result

IK/FK Switch Rigging

I may need to modify the shape of the controller to distinguish between IK and FK

Motion Path Animation

Spline IK Rigging & Animation

Through this class, I really learned a lot of useful knowledge, the animation jitter problem has been bothering me before, the tutor taught us how to solve it. It is really very useful, and I think it will also help me a lot in the future. We also learned how to create curve animations, which are very useful for animating flying objects and animals.

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