Week 3: Clothe Design and Hair

Part1 clothe design

Reference

Part2 Modeling

Tutorial

This is my original dress design:

I am satisfied with the current initial version, but there is still a big problem with the hair of the little girl, so I decided to determine the hair of the little girl first, and then carry out detailed clothing design.

In the process of creating hair, because my hair is generated from the surface, a lot of times, the roots will grow at the end of the hair, which requires me to manually adjust. Also, because the density of hair is not that high, I created a scalp for the character in order to avoid goof.

Because I wanted to express the character’s personality through the character’s hair, I tried different colors and styles of hair

Because I wanted to express the character’s personality through the character’s hair, I tried different colors and styles of hair. The little girl’s arms were drooping, but it was very inconvenient for building clothes, so I changed this part of the model and extended the little girl’s arms straight.

The design of the waist bothered me for a long time, and I spent a lot of time studying the design of waist clothes.

This is a video recording of part of my modeling

I will also talk about my troubles to my team members, and they also gave me some good suggestions. This is the model we finally discussed.

Part3 Feedback & Updates

The team gave me a lot of helpful advice on the waist line and skirt design. Also, they suggested that I add a bowknot to the Abilene character as a decoration. This is to echo the design of the main character Edward. Therefore, I added a hair band with a bow as decoration for Abilene.

Part4 conclusion

In the process of designing the dress, I did not draw a design, but built a model of the dress according to my personal preference. At first, I thought this method would speed up the work progress. However, in the process of actual modeling, I found that building the model by feeling without drawing would greatly reduce the work efficiency. This experience also tells me that in the future design and creation process, only by drawing specific design drawings can 3D models be made better and faster.

For clothe design and hair, I have saved 20 working files.

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