character texture:
eye:
For the UV of the eye, I chose the way of plane mapping. The more human-like the characters’ eyes become, the more frightening they seem. To avoid the uncanny valley effect, I chose this exaggerated texture for the character’s eyes.
face:
I unfolded the UV of the character’s head. But when I imported it into Photoshop and started to texture it, I realized that the skin color in Photoshop was not exactly the same as the skin color in Maya. The slightest change of color can make a character’s skin color strange. So, I had no choice but to choose the face of the character head model and paint it with different colors. I think I need to spend more time to learn how to make skin texture in the future.

clothe texture:
Tutorial
This is a video recording of part of unfolding UV
Color matching:
I asked our group members to choose the color I matched, and finally, we chose the blue dress by voting in the group.
This is the material of the clothes I made by downloading the texture on the Internet. But I found the texture of it a little disorganized and not good. Therefore, I spent a lot of time to redesign the texture of the character’s clothes. The theme of the texture of clothes is consistent with the theme of our group project, that is, love.
The sleeves

The vest

The skirt

Final rendering

Part3 Feedback & Updates
In the process of designing clothes material, the team members gave me a lot of useful suggestions. The color matching of the characters’ clothes was decided by a vote of the group members. For example, Iris told me that she liked some texture at the waist and bottom of the character, so WHEN I redesigned the character’s clothes material, I made sure that there were some beautiful patterns in these two places.
Part4 conclusion
During the process of material making for clothes and character skin, I deeply realized the shortcomings of my material making for character, especially the character skin. I think I need to spend more time to learn related software in the future. At the same time, when I finished the model, I was deeply aware of how stupid it was to make the model and material of clothes directly by intuition without designing the design drawing for the character at the beginning. Because it really takes up a lot of my time. It takes much longer than drawing up a design concept. In the process of character design and production in the future, I will avoid such situation to happen again.
For clothe texture, I have saved 7 working files.
