Week 4:Character UV and Texture
character texture: eye: For the UV of the eye, I chose the way of plane mapping. The more human-like the characters’ eyes become, the more frightening they seem. To avoid the uncanny valley effect, I chose this exaggerated texture for the … Continue reading Week 4:Character UV and Texture
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed