Part1 Solve problems encountered in team work
At the beginning, our team and I wanted to put the Abilene model into Unity to realize the combination of animation and VR. But I don’t know if it’s because the model I made is too complicated. The Abilene model was imported into Unity and there were always various errors. I checked the model and exported the FBX file four or five times. But the problem remains unresolved. We had no choice but to render the animation in Maya.
This is a problem with Abilene’s FBX file being imported into Unity:

Rendering
Before start batch rendering, I set different render qualities in the render properties of the first frame. The first frame is then rendered, with high quality images taking 40 minutes to render and low quality images taking 15 minutes to render.

low quality:15 minutes

high quality:40 minutes

Part 2 Group discussion and decision making
Then I sent the rendered renderings to my team members and told them the rendering time for each renderings. I talked to them about what rendering quality to use. They thought it was too long to render each frame in 40 minutes. Low quality pictures although there are noise, but the gap with high quality pictures is not very obvious. In order to finish the task on time, the team members uniformly chose low rendering quality.
Part 3 Problem
Maya always crashes without warning during my batch rendering. So I had to bring a USB drive to the school to render. Next time I have a chance, I will try the rendering farm recommended by Anna for rendering.
This is the rendered sequence:
Part4 Cooporate with students in the Sound major
Three weeks ago, our group had a meeting with students majoring in dubbing. We told them the story we were working on, and we told them about our voice acting needs. They emailed us their dubbing files this week.

Part5 Composition
I did the final video synthesis in PR using rendered sequences and the dubbing given to us by the students in the dubbing department.

Final composite video:
Part3 Feedback & Updates
Part7 conclusion
In the process of cooperating with students who in Sound major, I found the importance of timely communication. Because our project time is very short, we need to communicate with them in advance, tell them the sound quality and effect we want, and leave them enough time for dubbing. Otherwise, it will be difficult to get the perfect voice acting effect before the project deadline. If I have the chance next time, I will try the rendering farm recommended by Anna, because it really consumes a lot of time for me to use my own computer or take a U disk to school to render, and the picture quality cannot be guaranteed.
At the same time, It is a pity that the Abilene model was not successfully imported into Unity and we did not achieve the perfect marriage of animation and VR. Because there are very few opportunities for us to cooperate with students from other departments during the postgraduate period. It was a rare opportunity to bring VR to animation. If we have enough time, I hope we can solve this problem. But luckily, the leader and team members came up with a new solution. In my sense, they changed the way they were designed to interact of VR and animation. It may not be as good as the first thought, but the end result is good.