Week5 : Rigging Body and Face, Storyboard

Part1 RigsSkin and Weights

Before rigging, I need to clean up the model, because my model is very complex, and I am very careful when I clean up. I have saved 5 working files.

At the beginning, build the character’s skeleton and place the skeleton in the correct position on your character’s body.

When the bones are placed, a controller is added to each bone, and then the skin binding is performed.

I added a separate skirt controller for the character, and then painted skin weights on each character’s joints.

I drew skin weights for the body, sleeve and waistcoat of the character.

I also drew skin weights for the character’s feet and socks.

P2 The problem I encounter:

During the face binding process, I noticed that the direction of the character’s eye movement was inconsistent with the direction I was controlling. This may have something to do with the history of the model. So I had to delete the character’s eyes and bind them again. Fortunately, I finally solve the problem.

During the binding process, I found that the model has very few edges at the joints. Even though I made the skin weights very smooth, the joints of the character felt awkward when bent. The next time I model the character, I think I should add more edges to the joints of the character.

Part3 Conclusion

In this process, I met a lot of problems, and I spent a lot of time looking for solutions. This has not only enabled me to learn a lot of Maya skills, but also gets the ability of self-learning. I think this is a very valuable quality. This will allow me to continue to grow in the future.

For rigging, I have saved 35 working files.

Part4 Communication

During the week, the group leader told us that we were going to have a meeting with students who major in sound. They will help us with the dubbing. I need to make out the storyboards before the meeting with the sound students. Let them know what our story is and what they need to do. So I had to speed up my work.

I’m in charge of Abilene’s animation, and this is my storyboard

This is the dubbing reference I was looking for

We met with the students from the sound major this Saturday, and they generally understood our requirements.

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