Category Archives: 3D Animation Fundamentals

Personal practice:

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Final Submission link:

Final work: Every week change links: Week 2: An overview of the 12 Principles of Animation: Week 2: Good and Bad animation according to my understanding: Week 1: Bouncing Ball with Travel & Obstacle Course Week 2: Ball & Tail … Continue reading

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Week 9: Performance animation and previs

Through this lesson I learned: Blocking & Breakdown Poses: Bias (Easing) Setting Maya to Python 2 (Rolling back a version in Maya 2022) Installing Tween Machine Methods for creating pose transitions using ‘biasing’ (easing/slow in and out) Creation of different … Continue reading

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Week 8: Phonemes and performance

Through this class I learned lip syncing in animation: Lip syncing and facial animation: two goals Jaw bounce: the underlying structure:A lip sync should be built upon a solid jaw bounce rhythm Emotional speech: underlying emotional structure:Facial animation should capture … Continue reading

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Week 7: Advanced Body mechanics

This week we mainly studied: Complexity of an action and how to fix common problems Dynamic IK/FK switching Knee& elbow popping Rigging IK/FK switching & how it works within a rig After smoothing, we still see elbow and knee popping problems … Continue reading

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Week 5: Tracking shots and Render farms

Through this week’s learning, I learned how to calculate the motion of the camera by adding tracking points. You can adjust the contrast and color of the image to improve the accuracy of tracking points. We need to try to … Continue reading

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Week 2: Good and Bad animation according to my understanding

Good: Frozen, in my opinion, is a very good animated film. First of all, the stage performance and presentation of it are very accurate, and the theme and wanted to express the emotions and thoughts are accurately conveyed to the … Continue reading

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